


The music also matches the mood of the game nicely. Ambient sounds like majestically rolling thunder, wolves howling in the distance, and even the lazy croaking of unseen frogs are relaxing and unobtrusive. Sounds have been revamped to keep pace with the graphic improvements. Spell effects are celebrations of particle effects, and each minion is unique in artistic style and animation, urging you to play through to higher levels just to see the next higher level of units. While the original game was a 2D hand-drawn affair, the lands and inhabitants of Neverender are newly rendered in 3D polygons with an unusually high attention to detail. Why, then, does Disciples II: Dark Prophecy deserve a second look? First and foremost are the stunningly attractive graphics. The hero archetypes (fighter, caster, ranger, rogue, and rod planter) are exactly the same as before, making the sequel, for all intents and purposes, no more than a remake of Disciples in mind and spirit. Capturing resources still requires planting a magical rod in the ground to claim the surrounding area. The spells a hero can cast are nearly identical in name and effects to the original. It's a comfortable fit that is intuitive from the start.ĭisciples II: Dark Prophecy continually draws on its predecessor in nearly every department.

Ultimately, each of the four sagas, one for each race, has a set of objectives that drives the story to its conclusion. You must successfully build castle facilities to raise an army, explore lands for treasure, and take over resources to improve conquered cities. Now, ten years later, the four races have new goals and new forces.įans of the first game will instantly recognize the established gameplay, styled after the thriving Heroes of Might and Magic franchise. This conflict, featured in the original title, pitted the good human Empire and Mountain Dwarves against the combined forces of the evil Undead Hordes and Legion of the Damned in an apocalyptic battle. You assume the role of hero for one of four races, destined to lead your people through the aftermath of The Great Wars. Luckily for Strategy First, the concept of Disciples: Sacred Lands holds up well and the new look is a welcome upgrade. In the movie business, it's known as "redux," kids on the playground call it a "do over," and the game industry, when a title is merely a remake of the original with cosmetic differences, simply refers to it as "Part II." Disciples II: Dark Prophecy is no different, with action nearly a carbon copy of the original, but with a glossy sheen of fresh art.
